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Techland is one of the largest studios in Poland with 250 full-time staff - equal in size to the oft celebrated Witcher company CD Projekt. "We wanted to deliver them tools to create, to express, to show the other players how the Dying Light mechanics could be used different extreme ways." "Yeah, this is one of the concentrations," he assured me.
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On top of that, supporting Dying Light modders on PC remains a priority for Techland.
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"Obviously we're also thinking about how to think about the sequel," he added, "what should happen there. "A significant amount of people have finished the game," he realises, "and they want new content, to keep going. In other words, "a lot of reasons for people to play with their friends".
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In addition there are a couple of downloadable content releases to come, apparently, plus "a lot" of updates and quests and challenges. When asked specifically if he meant an expansion he smiled and replied, "I don't know if I can say that. "We are thinking about maybe something really of bigger scope," Marchewka teased, talking of future content for the game. And it means Techland can justify the resources to give that audience more of what they want.Īt some point that may mean an expansion. However you look at it, that number is a success. Sales might be slightly less because that includes also secondary sales." And pirates, presumably. Unique users means all the unique users we calculated on the server playing the game for significant number of time. "Sales count later - we need time to calculate the sales and returns and so on. "It's now 4.5 million unique users," Marchewka said. It's just we want to make sure the needs from our Dying Light players are satisfied as quickly as possible and we needed some resources for that."ĭying Light, as mentioned above, has performed very strongly for Techland. Then we cut it in half and still it's bigger than it should !" "We always wanted to create something bigger than we should. "Dying Light - every one of our games - had this problem," he added with a smile. "Probably some clarification of 'we're going to be this, maybe not that, maybe it's too much' is going to be needed. "The game's trying to do all kinds of things," he said. I asked Marchewka about this and he said some time would be taken for a "clearing of the vision". "We conducted an internal analysis and came to the conclusion that Hellraid, in its current shape and form, is not meeting our own expectations," the company said. In the short statement made prior to my interview, Techland said Hellraid would be "sent back to the drawing board".

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It's in development for PC, PS4 and Xbox One. Hellraid mashes The Elder Scrolls and Dying Light together to create a kind of co-operative, first-person action in a grim fantasy world. "But putting on hold means we want some of the resources to concentrate on Dying Light, and once they do what needs to be done we will come back to Hellraid." There is nothing concrete about this timing. "Once we deliver everything we want, probably by the - I don't know - end of the third quarter this year, we will then maybe start to send some new materials or informations or thinking about what's the release date, something like that. We wanted to be fair with the fans so we wanted to send a clear message, especially as a lot of the people were expecting new things coming from Hellraid at E3 and Gamescom. "Right now we want to concentrate on Dying Light. "No no no," Marchewka responded at Polish games conference Digital Dragons when I asked if the game had been cancelled - it had been ominously announced as "on hold" only hours before. That doesn't strictly equal sales, but more on that and Dying Light - and the future Call of Juarez - later.

Development has been "frozen" but may be thawed as soon as third quarter this calendar year.ĬEO Pawel Marchewka also told me Dying Light has 4.5 million unique users, the last count being 3.2 million mid-March. Dying Light developer Techland has assured me dark fantasy action game Hellraid has not been cancelled.
